“Proof of concept is in the past. Scalable training solutions are the future.” – Anders Ribbing
The pandemic accelerated the adoption of immersive technologies in workforce development, and this trend is likely to continue throughout 2021.
The potential of XR experiences to increase performance and efficiency has been proven. As a result, more and more companies are leveraging XR capabilities to alleviate the disruption caused by COVID-19, and to enable safe and effective virtual training.
We had a quick chat with Anders Ribbing, Vobling CEO and Head of Bublar Enterprise, to learn his predictions and trends for VR training this year.
Here’s the recap:
Scalable training solutions
“The proof-of-concept as an application in different companies and various industries have proven themselves, and now it’s time to scale. Because that’s how companies will monetize from virtual training.”
For Anders, POCs are now a thing of the past. Off-the-shelf solutions such as Vobling’s virtual training platform and VR Fire Trainer allow companies to customize ready-made 3D assets and virtual environments to fit their training requirements. Training managers can also integrate their current programs into a learning management system and train employees from across the globe.
With scalable platforms, companies can deliver measurable and effective virtual training amid pandemic-related restrictions, and increase return on investment.
“It’s more than just VR training. We have a full webXR based approach, which means that we are simply using links to our platforms’ different modules. That in itself and the platform’s infrastructure makes it platform agnostic.“
With training applications such as Vobling Connect, users are able to access VR experiences across web, mobile, and VR devices. This enables companies to reach their target audience much more efficiently.
“PC-based VR adds a layer of complexity in VR training due to tedious set-up and steep hardware costs. Virtual training platforms such as the Vobling Insight can run VR training sessions in standalone headsets and have them easily deployed to thousands of headsets.”
According to Anders, standalone VR is set to replace PC-based VR due to its quality, convenience, and affordability. Gone were the days when dedicated rooms, cords, and bulky equipment were required to provide a VR training session. With cloud-based rendering around the corner, standalone VR will be able to run even more powerful and premium visualized experiences that can be delivered to trainees worldwide.
“This is the year of virtual training”
2020 showed the value of VR in the enterprise. This year, new trends will uncover opportunities for companies to maximize the power of XR in driving greater impact and ROI.
Want to learn how you can get started? Download our ‘8-Step Guide to Virtual Reality Training” here. https://vobling.com/the-8-step-guide-to-virtual-reality-training/